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Unity Engine


IndexProperty

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
Read time 2 minutesLast updated 13 days ago

Definition

IndexProperty(int, string, string, bool, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void IndexProperty(int documentIndex, string name, string value, bool saveKeyword, bool exact = false)

Parameters

documentIndex

Document where the indexed word was found.

name

Key used to retrieve the value.

value

Value to add to the index.

saveKeyword

Define if we store this key in the keyword registry of the index.

exact

If exact is true, only the exact match of the value will be stored in the index (not the variations).

Remarks

The following example indexes a new boolean property named
testismobilefriendly
that will be used to search textures that match
testismobilefriendly=true
or
testismobilefriendly=false
.
[CustomObjectIndexer(typeof(Texture2D))]static void IndexMobileFriendlyTexture(CustomObjectIndexerTarget target, ObjectIndexer indexer){ var texture = target.target as Texture2D; if (texture == null) return; bool isMobileFriendly = texture.width < 64 && texture.height < 64; indexer.IndexProperty(target.documentIndex, "testismobilefriendly", isMobileFriendly.ToString(), true);}[CustomObjectIndexer(typeof(Texture2D))]static void CrashingIndexer(CustomObjectIndexerTarget target, ObjectIndexer indexer){ if (enableCrashingIndexer) throw new System.Exception("Crash");}
See SearchIndexer.AddProperty for more information and examples about indexing properties.

IndexProperty<T, U>(int, string, string, bool, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void IndexProperty<TProperty, TPropertyOwner>(int documentIndex, string name, string value, bool saveKeyword, bool exact)

Parameters

documentIndex

Document where the indexed word was found.

name

Key used to retrieve the value.

value

Value to add to the index.

saveKeyword

Define if we store this key in the keyword registry of the index.

exact

If exact is true, only the exact match of the value will be stored in the index (not the variations).

Remarks

The following example indexes a new boolean property named
testismobilefriendly
that will be used to search textures that match
testismobilefriendly=true
or
testismobilefriendly=false
.
[CustomObjectIndexer(typeof(Texture2D))]static void IndexMobileFriendlyTexture(CustomObjectIndexerTarget target, ObjectIndexer indexer){ var texture = target.target as Texture2D; if (texture == null) return; bool isMobileFriendly = texture.width < 64 && texture.height < 64; indexer.IndexProperty(target.documentIndex, "testismobilefriendly", isMobileFriendly.ToString(), true);}[CustomObjectIndexer(typeof(Texture2D))]static void CrashingIndexer(CustomObjectIndexerTarget target, ObjectIndexer indexer){ if (enableCrashingIndexer) throw new System.Exception("Crash");}
See SearchIndexer.AddProperty for more information and examples about indexing properties.