Apply(string, InteractionMode)
See: PrefabOverride.Apply().
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public override void Apply(string prefabAssetPath, InteractionMode mode)
Parameters
The path of the Prefab Asset that the override should be applied to.
The interaction mode for this action.
Remarks
Additional Resources: PrefabUtility.ApplyRemovedGameObject.