SceneCullingMasks
Masks that control what kind of Scene views and Game views Unity should render a GameObject in.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Class
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public static class SceneCullingMasks
Remarks
You can set masks on Scenes via EditorSceneManager.SetSceneCullingMask and on render batches via BatchRendererGroup.AddBatch.
Static Fields
Value | Description |
|---|---|
| DefaultSceneCullingMask | Specifies the default culling mask for a Scene. Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view. |
| GameViewObjects | The bits from this mask specify GameObjects that Unity should render in Game view. |
| MainStageSceneViewObjects | The bits from this mask specify GameObjects that Unity should render in Scene views showing the main stage. |