playModeStartScene
Loads this SceneAsset when you start Play Mode.
Read time 1 minuteLast updated 21 days ago
Definition
- Type: Property
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public static SceneAsset playModeStartScene { get; set; }
Remarks
If this property is set to a SceneAsset, Unity will load this SceneAsset instead of the Scenes currently open in the Editor when you start Play Mode.
Examples
using UnityEditor;using UnityEditor.SceneManagement;using UnityEngine;public class TestWindow : EditorWindow{ void OnGUI() { // Use the Object Picker to select the start SceneAsset EditorSceneManager.playModeStartScene = (SceneAsset)EditorGUILayout.ObjectField(new GUIContent("Start Scene"), EditorSceneManager.playModeStartScene, typeof(SceneAsset), false); // Or set the start Scene from code var scenePath = "Assets/Scene3.unity"; if (GUILayout.Button("Set start Scene: " + scenePath)) SetPlayModeStartScene(scenePath); } void SetPlayModeStartScene(string scenePath) { SceneAsset myWantedStartScene = AssetDatabase.LoadAssetAtPath<SceneAsset>(scenePath); if (myWantedStartScene != null) EditorSceneManager.playModeStartScene = myWantedStartScene; else Debug.Log("Could not find Scene " + scenePath); } [MenuItem("Test/Open")] static void Open() { GetWindow<TestWindow>(); }}