NewScene(NewSceneSetup, NewSceneMode)
Create a new Scene.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public static Scene NewScene(NewSceneSetup setup, NewSceneMode mode)
Parameters
Whether the new Scene should use the default set of GameObjects.
Whether to keep existing Scenes open.
Returns
Type | Description |
|---|---|
| Scene | A reference to the new Scene. |
Remarks
The setup parameter allows you to select whether or not the default set of GameObjects should be added to the new Scene. See NewSceneSetup for more information about the options.
The mode parameter allows you to select how to open the new Scene, and whether to keep existing Scenes in the Hierarchy. See NewSceneMode for more information about the options.
Examples
using UnityEditor;using UnityEditor.SceneManagement;public class ExampleClass{ public void Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); }}