PopulateContextMenu(IRenderPipelineGraphicsSettings, SerializedProperty, ref GenericMenu)
Populate a context menu with custom methods for all IRenderPipelineGraphicsSettings.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor
PopulateContextMenu(IRenderPipelineGraphicsSettings, SerializedProperty, GenericMenu)
void PopulateContextMenu(IRenderPipelineGraphicsSettings setting, SerializedProperty property, ref GenericMenu menu)
Parameters
The IRenderPipelineGraphicsSettings that the contextual menu changed.
The SerializedProperty targeting the drawn IRenderPipelineGraphicsSettings.
The GenericMenu being constructed, to be amended with some custom commands.