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Unity Engine


SetShaderSettingsForPlatform(BuildTargetGroup, ShaderHardwareTier, PlatformShaderSettings)

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.
Read time 1 minuteLast updated 12 days ago

Definition

Warning
Deprecated. Use SetTierSettings() instead
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings)

Parameters


tier

ShaderHardwareTier

Remarks

This method is deprecated. Please use EditorGraphicsSettings.SetTierSettings.