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Unity Engine


PopulateMenu(DropdownMenu)

Adds menu items to Scene view context menu.
Read time 1 minuteLast updated 10 days ago

Definition

public virtual void PopulateMenu(DropdownMenu menu)

Parameters

The Scene view context menu to add menu items to.

Remarks

Refer to MenuUtility for utility functions that add menu items to the Scene view context menu.

Examples

public override void PopulateMenu(DropdownMenu menu){ // Add all clipboard operations to the context menu (Cut, Copy, Paste, Delete, and Duplicate). ContextMenuUtility.AddClipboardEntriesTo(menu); // Add an item to the context menu using a delegate or an EditorAction. menu.AppendAction("Parent Item/Child Item", (item) => Debug.Log("Executed Child Item.")); // Add an item to the context menu using a predefined MenuItem. ContextMenuUtility.AddMenuItem(menu, "GameObject/Move To View");}