Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ScheduleByRef<T>(ref T, int, JobHandle)

Schedules the job to execute on a single worker thread by reference.
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.CoreModule

ScheduleByRef<T>(T, int, JobHandle)

public static JobHandle ScheduleByRef<T>(this ref T jobData, int arrayLength, JobHandle dependency) where T : struct, IJobFor

Parameters

jobData

T
The job and data to schedule.

arrayLength

The number of iterations to execute the for loop over.

dependency

The JobHandle of the job's dependency. You can use dependencies to make sure that a job executes on worker threads after the dependency has completed execution and two jobs that read or write to same data don't run in parallel.

Returns

Type

Description

JobHandleThe JobHandle of the scheduled job. You can use the
JobHandle
as a dependency for a later job or to make sure that the job completes on the main thread.

Remarks

Additional Resources: IJobFor.