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Unity Engine


Schedule<T>(T, int, JobHandle)

Schedules the job to execute on a single worker thread.
Read time 1 minuteLast updated 15 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.CoreModule
public static JobHandle Schedule<T>(this T jobData, int arrayLength, JobHandle dependency) where T : struct, IJobFor

Parameters

jobData

T
The job and data to schedule.

arrayLength

The number of iterations to execute the for loop over.

dependency

The JobHandle of the job's dependency. You can use dependencies to make sure that a job executes on worker threads after the dependency has completed execution and two jobs that read or write to same data don't run in parallel.

Returns

Type

Description

JobHandleThe JobHandle of the scheduled job. You can use the
JobHandle
as a dependency for a later job or to make sure that the job completes on the main thread.

Remarks

Additional Resources: IJobFor.