Schedule<T>(T, int, JobHandle)
Schedules the job to execute on a single worker thread.
Read time 1 minuteLast updated 15 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.CoreModule
public static JobHandle Schedule<T>(this T jobData, int arrayLength, JobHandle dependency) where T : struct, IJobFor
Parameters
The number of iterations to execute the for loop over.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the scheduled job. You can use the |
Remarks
Additional Resources: IJobFor.