Getting started
Get started with the Developer Data framework
Read time 2 minutesLast updated 2 days ago
Unity 6.2 introduces a new default: projects are now connected to Unity Cloud and ready to work with the Developer Data framework from the start. Most developers won’t need to do anything special to activate it—just build your game, and diagnostics (and with it, Developer Data collection) is already up and running. Then, to unlock its full capabilities, you just need to set the rules. Simply go to the Unity Dashboard and specify your Developer Data settings.
Upgrade to Developer Data
The Developer Data framework is built into Unity 6.2 and later. Most developers will begin using it automatically when they create a new project from the Unity Hub—no special setup required. When you create a new project in Unity 6.2 or later:- A corresponding Cloud Project is created and linked automatically
- Diagnostic data is enabled by default in the Editor, which activates Developer Data collection
- Link it to a Cloud Project (if it isn’t already)
- Enable diagnostics manually from the Editor’s Services menu
Tell Unity what to do
The next step is to visit the Unity Dashboard and configure your Developer Data settings. This is where you tell Unity:- What data we should collect on your behalf
- How that data can be used
- Whether and how you want to manage end-user consent
- If you'd like to integrate external data sources (like GA4 or BigQuery)
Use your data the way you want to
Once your settings are configured, the Unity Dashboard becomes your operational home for Developer Data. From there, you can:- Monitor your game’s health via diagnostics
- Manage services like Unity Analytics, AI tools, and others that rely on Developer Data
- Adjust settings over time as your project evolves
Know that Unity always has your back
If you haven’t yet configured your settings, Unity still acts responsibly and conservatively.- Only Essential Data is collected—limited to what’s required for the engine and the services you’re using to function
- Your data is used only within the scope of the services you’ve activated
- Unless otherwise specified, Unity assumes:
analytics_intent = granted
ads_intent = denied