Documentation

​
​

Development

User Acquisition

Monetization

Industry

Cloud Save

Unity SDK

Admin API

Client API

Open Unity Dashboard

Cloud Save

LiveOps
​
​
Cloud Save
  • Overview
  • Get started
  • Concepts
    • Player Data
    • Game Data
    • Files
    • Queries
    • Write locks
  • Tutorials
  • Reference
  • Privacy and consent
  1. Cloud Save

Cloud Save Game Data

Understand how Cloud Save stores key and value pairs for game-wide data with different access classes.
Read time 2 minutes
Last updated 8 months ago

Cloud Save Game Data is key/value storage for objects that are Custom Items associated with a game (this differs from Player Data, which is objects associated with a player).
You can use Custom Items for data that is player readable (but only server writeable), or for data that is only accessible from a server authoritative context (for example, Cloud Code).
You can use Custom Items with Cloud Code to add features like guilds/clans, community goals, and battle passes, or to store the state of items or NPCs in multiplayer games.
You can use the Unity Dashboard to view and edit Game Data.

Access Classes

Cloud Save supports 2 different Access Classes for Custom Items.

Access Class

Description

DefaultReadable by any player, only writeable from a server.
PrivateReadable and writeable only from a server.
For a list of methods to write Game Data from Cloud Code, refer to the Cloud Save SDK for Cloud Code documentation.

Limits

Note
These limits are per Custom Item, there are no limits on the number of Custom Items.
  • Custom Items have a limit of 2000 key/value pairs each, per Access Class:
    • 2000 keys in the default Access Class
    • 2000 keys in Private Data
  • Custom Items have a total limit of 5 MiB each, per Access Class:
    • 5 MiB of data in the default Access Class
    • 5 MiB of Private Data
For example, you can have 2000 keys of 2.5 KiB each on each Custom Item, or 1 key on a Custom Item that is 5 MiB.

Additional resources

  • Access Game Data using the Unity SDK
  • Access Game Data using Cloud Code

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Access Classes

    • Limits

    • Additional resources


Report a problem with this page