Initialize the SDK in Android
Initialize the Unity Ads SDK in your Android app. Set your Game ID and configure a listener to handle initialization status and enable ad monetization.
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To initialize the SDK, you need your app's Game ID for the target platform. To locate it, go to the Unity Monetization Dashboard, then navigate to Monetization > Apps > [your app] > Network.
Initialize the SDK early in your project's run-time life cycle before you need to load an ad. Refer to the following code sample to understand how to initialize the Unity Ads SDK.
SDK initialization example
UseInitializationConfiguration.BuilderUnityAds.initialize()InitializationListeneronInitializationCompleteUnityAdsErrornullInitializationConfiguration config = new InitializationConfiguration.Builder("YOUR_GAME_ID") .withTestMode(true) .build();InitializationListener listener = error -> { if (error == null) { // Initialization successful } else { // Handle initialization error }};UnityAds.initialize(config, listener);