What's New

Updates on new features, usability improvements, and fixed issues for Unity Asset Manager.

Read time 20 minutes
Last updated 3 months ago

Unity Asset Manager is regularly updated with new features, usability improvements, and bug fixes.

October 17, 2024

Asset Dependencies

You can now build complex asset relationships in Asset Manager using the new Asset Dependencies feature. You can upload your prefabs with all the associated dependencies and see those dependencies mapped on Asset Manager. In the Unity Editor, you can also download Unity assets, like prefabs, and have those assets automatically pull in all their dependencies using the Unity Asset Manager package.

Asset Manager users can create a dependency and point it at a specific version of an asset or a version label. A dependency that points to a version remains static, as it’s always linked to that specific asset version. Whereas, a dependency pointing at the version label will automatically update when the label changes from version to version. With version labels you don’t have to manually update your dependencies when the assets are updated. To learn more, see Asset Dependencies.

Quality of life

Asset Version UI improvements

Editing asset versions is now simplified to avoid unnecessary open and editable asset versions from being created. If an asset already has an existing editable version, editing the asset will automatically open it instead of creating a new version as before. If you have multiple editable versions available, select Edit to view a dropdown listing all available versions.

Project Contributors can create Metadata field definitions

Previously, only Organization Owners, Managers, or Asset Manager Admins with organization-level roles could create Metadata field definitions. Based on your feedback, we’ve lowered the required permission level to project Contributors. Now, any user with a project Contributor role in an Asset Manager project can create Metadata field definitions for their organization and apply them to any asset.

Other updates

  • You can now easily close the asset details fullscreen window. Use any of the actions below:
    • Press the Esc key,
    • Click anywhere outside the window
    • Select the x button.
  • Updated lighting setup for thumbnail generation to create brighter and more visually appealing images.
  • The Inspect button now appears in the multibar when you select an asset, helping you to streamline your workflow by replacing the direct Edit option.
  • Resolved issues with the primary preview image in List view, ensuring a more consistent and accurate display.
  • Improved the design of the History tab for a cleaner and more intuitive user interface.
  • Redesigned the File tab to provide more comprehensive and detailed information, enhancing your overall experience.

September 12, 2024

Introducing Smart Views: save and pin focused views of your assets

We are excited to announce that you can now save Smart Views for a more focused perspective of your assets on the Prefabs to Review page. Smart Views retain your selected filters, ordering, and view type for your asset gallery. You can create Smart Views on a cross-project basis, for individual projects, or for specific collections. Currently, Smart Views are saved on a per-account basis. However, we are planning to make them shareable across your organization soon. Additionally, for quick access, you can pin your most important Smart Views under the Projects section in the left navigation panel.

In this example, the Prefabs to Review page shows smart views of assets.

Fix for preview generation on 3D models

We are happy to inform you that the issue affecting the generation of thumbnails and 3D previews has been resolved. Previously, finer object details, such as holes, were not preserved, and materials were not always accurately presented in the thumbnails. With this fix, these issues have been addressed, ensuring enhanced and precise thumbnails and 3D previews.

Side panel updates

The side panel received several improvements to boost your productivity.

  • You can now expand or collapse the side panel to maintain a larger view of your assets.
  • For Contributors: You can now upload, edit or remove your files directly from the sidepanel now. You can also display hidden datasets and create new ones.
  • The multibar displays on the top of the side panel. It is no longer shown at the bottom left.
  • Previews are displayed now at the bottom.
  • With the new Project overview information function, you can see the number of assets grouped by status or activity.
  • Use the new auto tag generator function by clicking the Generate Auto Tags button next to the previews at the bottom.
  • Selection behavior has been also updated: To inspect an asset, simply just double-click it.

Viewer updates

3D and 2D viewers got enhanced:

  • With the new pan and zoom functions, you can take a more detailed look at your pictures.
  • To switch between the two projections of a 3D model, you can now select the Orthographic view or the Perspective view.
  • The lighting and background has been updated to give you better visuals and fidelity.
  • We fixed the "reflecting surface" issue.

Filter by Asset file type

Our search feature is now greatly enhanced with the release of the Asset file type filter. Due to this new function, now you can filter your assets by the type of their file(s). Just click + Filters, select Asset file type, and then choose file types, for example, '3D Model', 'Asset', 'Document', or 'Prefab'.

Choose to filter assets on the file type, and then select file types, for example, '3D Model', 'Asset', 'Document', or 'Prefab'.

Usability improvements

  • Left Navigation saves section preferences: The application remembers the last section you expanded in the left navigation pane.
  • The organization of columns in your assets list view is saved over sessions.

August 15, 2024

Project modal window update

Now you can link assets between projects more easily in the shortcut menu with the enhanced search function and improved hierarchical navigation for projects and collections.

The context menu for linking assets now shows a hierarchy of projects and collections.

Enhanced file replacement

It is now simpler to replace files with updated versions in your assets. Previously, you had to delete and reupload a file. Now, you can select Replace from the shortcut menu. The relative path, if it is set, remains in Asset Manager. You can also replace whole folders.

The context menu now shows the Replace option for the selected file.

New version of Asset Manager for Unity

The new 1.0.0-exp.2 version of Asset Manager for Unity introduces the following improvements:

  • The Reimport modal window. You can use this new feature to granularly control which assets get overwritten.
  • You can now ignore dependencies when uploading assets.
  • You can flatten the path, so Asset Manager for Unity does not recreate the folder hierarchy at import.
  • You have now the option to set the confidence level for enabling tag generation based on the preview image during upload.

PythonSDK - Better documentation for bulk asset creation

You can now use PythonSDK to upload assets in bulk from your projects. There are three built-in strategies for bulk asset creation:

  • Upload files from and older Unity project (like files in a Unity project that have .meta files from the editor or files in a Unity package, like content from the asset store).
  • Upload assets that follow a naming convention, for example, blueasset.fbx, blueasset.png.
  • Upload assets that are organized by folder, that is, all relevant files are in distinct folders.

The ingestion process detects and establishes any dependency relationships among assets. Read more about creating assets in bulk.

Integration with Pixyz Studio

You can now upload scenes directly from Pixyz Studio 2024.1 to Asset Manager:

  1. Use Pixyz Studio 2024.1 to locally import, assemble, prepare, and optimize 3D models interactively.
  2. Upload these 3D models to Asset Manager for review and collaboration with stakeholders and partners.

For more information, see the Asset Manager for Pixyz Studio

Usability improvements

  • Copy and paste your previews by right-clicking the preview dropzone in Asset edit mode.
  • You can rerun file uploads that have failed.
  • When adding multiple assets through the UVCS link, you now receive an accurate count of the number of files.
  • Now you can find newly added URP and HDRP materials in the Unity Assets public library. You can incorporate these materials into your project and easily drag-and-drop them into your scene using the Asset Manager in the Unity Editor.
  • Enhanced tooltips display now for UVCS disabled actions.
  • A new "No results" screen has been introduced for searches that return no asset results.

July 11, 2024

Multiple UVCS datasets in the same asset

You can now create multiple Unity Version Control (UVCS) datasets within the same asset targeting either the same or different repositories. You can index both your Art/DCC content and your source content in the same asset. This new feature prevents bloating your game repository.

This example of a submarine asset has different UVCS datasets.

June 27, 2024

Favorites

You can now easily organize the left navigation panel with the new Favorites section and additional sections for all your projects and External libraries. You can add projects to the Favorites section for quick access. To add projects, select the + add button and select any project you want. You can also collapse each of these sections at any time.

Favourites section

Updated asset tiles

The asset tiles in the gallery have been enhanced for quick viewing. You can check the status of the asset, its asset type, and when it was last modified. You can access a context menu on the top right corner of each asset tile to perform different actions on an asset. A selection control is also available on the top left corner of each asset tile.

Asset tiles

June 13, 2024

Asset versioning

Asset versioning is now available in Asset Manager. Changes made to assets and their elements like source files, metadata can be saved and tracked with a linear versioning system. Changes like modifying 3D files, adding tags, changing the name of the asset are all tracked in one place. Each version has its own status and individual versions can be easily identified by custom labels.

Asset versioning

Highlights

  • Asset versions are saved in a linear sequence, for example, V1, V2, V3.
  • You can create a new version from any old version.
  • You can have multiple unsaved or Unfrozen versions that you or your team can edit at any time.
  • Each version has its own status like Draft, Approved, Rejected. This helps you to know which versions have been approved or not.
  • Once a version is saved or Frozen, it can't be changed. You have to create a new version to change any files or metadata.
  • The most recently saved version will always have the Latest label.
  • Asset Manager Admins can create custom version labels for the Organization. These labels can be used by any Project Contributor to apply to a version.

Read more about asset versioning.

Unity Asset Library

Unity Asset Library is a free content library on Asset Manager. To access the Unity Asset Library, go to Asset Manager and on the left panel, under External libraries, select Unity Assets. This Library helps you to easily get started with good quality content for your projects. It’s a collection of 100 high quality PBR materials at a 2K resolution. To get started, select the assets you want and add them into your project. You can use these added assets like any others in your Asset Manager projects.

Highlights

  • A Unity Asset Library with 100 PBR surface materials split into 16 collections.
  • Material textures have a 2K resolution with 12 texture maps and 11 preview images.
  • You can add these textures to any project in your Organization or create a project to add them.
  • All assets are free to use in commercial projects for Asset Manager users.
  • All users with a Unity account can access these in Asset Manager.
Asset Library

Inspect your preview images with their original resolution

You can automatically get your preview images at the right resolution when you expand the side panel.

Enable or disable 3D preview generation from API

You can enable or disable the automatic preview generation for 3D models uploaded to the Asset Manager.

Other improvements

  • Avatars are shown on user chips in metadata fields.

May 16, 2024

Asset count API changes

If you use our Asset Manager APIs, you can query the API endpoints to easily find out how many assets are in your Projects and Collections, including all the sub collections.

Fetch specific datasets & files from assets

As an API user, you can now fetch a specific dataset or file directly from an asset without having to look for all datasets and files first.

Asset Manager for Unity

Bulk import and bulk remove

Select the assets you want in the grid view and right-click on the selection to bulk import or bulk remove. You can also specify a default import location setting in Preferences or click on the option next to the import button to directly import to a specific location.

Filter using Create by and Last edit by

Select the Create by and Last edit by chip on asset detail screen to create corresponding filters.

April 18, 2024

Filter by metadata

Our search feature is now greatly enhanced with the release of extended metadata filters. You can filter by any primary metadata, custom metadata, and some extracted metadata types.

You can now get results for assets whose names or tags only partially match what you have typed into the search bar. For instance, a query for ‘blue’ will now get asset results that contain  ‘blue_car’ in their name or tag back. This makes it much easier to find assets with tricky naming conventions. Search results will dynamically update 0.5 seconds after you have stopped typing.

Preview panel updates

This update will allow you to arrange your previews for display on the asset in any order you want, including putting audio files or 3D files first. It also means that you can choose any primary preview image for display in the gallery, irrespective of the order displayed in the asset.

Asset edit flow updates

We've updated the asset details and edit views for better consistency between the fullscreen and sidepanel experiences. Now, you can edit files directly from the datasets tab in the sidepanel view, just as you can in the fullscreen view.

To access the fullscreen asset edit view, use the fullscreen icon at the top of the asset sidepanel header, instead of the previous Manage Files button. This change applies to both the asset details and asset edit views, which will now open in a fullscreen modal.

Asset Manager Admin & Asset Manager Search (SA) role changes 

The Service Accounts for the organizational roles Asset Manager Admin and Asset Manager Search have the data they can fetch for projects that are extended. This will mean all projects will be returned for service accounts that have those roles assigned. Since that role is at organization level but grants project level permissions, it means all projects in the org will become accessible to those service accounts.

Currently, those roles only return projects to which the service account has project role levels assigned.

Other UX improvements

  • We’ve added more actions in the contextual menu of a dataset.
  • You can now download all files from your 3D Data Streaming dataset.
  • Workflow progressions are better tracked for single file asset creation.

March 13, 2024

Features and major product updates

Metadata Extraction for 3D Models

  • Automatically extract metadata from your 3D models. Current metadata fields include:
    • Triangle count
    • Vertex count
    • Material count
    • Texture count
    • Texture names
    • Part count (refers to the number of nodes with a mesh filter and a renderer)
    • Detection of vertex colors, UVs, rigs, animations, and lights
    • Bounding box size (diagonal)

Extractable metadata fields are read-only. Review them in the side panel any time you inspect a Unity Cloud Asset.

If default extractable metadata fields do not meet your needs, you can also  define custom metadata fields. Read more about defining new metadata fields.

To let us know which default fields you’d like to see added to Asset Manager, contact us in the forum or by email.

3DDS Web Viewer - Available by request

  • With Asset Manager, you can now preview 3D models on the web that can be too large to view in the Unity Editor. For example, you can stream and visualize large industrial models that typically cause performance delays or system errors in the Editor.
  • The new 3D Data Streaming transformation workflow intelligently optimizes large assets for real-time viewing on any platform, including the web.
  • To get started with the 3DDS web viewer now, contact our team from the HelpDesk or the forum.

Manage and upload Unity Cloud Assets from your local Editor projects

  • Use the same game-ready asset, such as a Unity Prefab, in multiple Unity Editor projects at the same time when you upload it to a Unity Asset Manager project.
  • You can now bulk-upload assets you use in your Editor projects to Unity Asset Manager without disrupting asset dependencies. Read more about using assets from Asset Manager in the Unity Editor.

Add Unity Version Control (Unity VCS) files to Asset Manager

  • To create an asset, you can reference files from your Unity VCS repository. Any modifications made through Unity VCS tools will automatically synchronize with the Asset Manager. This will prevent redundant content creation within your team. You also have the capability to generate previews and attach metadata to these assets, enhancing their discoverability and facilitating their reuse across various projects. Read more about connecting Unity Version Control to Asset Manager.

Usability improvements

  • It is now easier to identify and escalate system issues in Asset Manager.
  • New controls in the Asset Manager UI make it easier to:
    • Inspect an asset in the Editor
    • Open a Unity Cloud asset in the Editor
    • Select source files to download.

February 29, 2024

Features and major product updates

Multiple Datasets in Assets

  • You can now create your own datasets inside assets in Asset Manager. Datasets are file containers made up of either source files or files referenced from another dataset in an asset. This feature makes it easy to organize the many files you might have in an asset into a context that makes sense to you, such as having a dataset for your game-ready objects or a dataset for your concept art. All of this content makes up an asset and now you can keep them all together without compromising the payload you need from the asset for your project at build time.

API Search Upgrades

  • API users can now enhance their search queries with wildcard, regex, prefix, and fuzzy searches. This makes it easier to construct powerful searches that return more specific or more generic results depending on users needs. For some examples, refer to the Asset Manager API documentation.

Usability improvements

  • New ‘Add’ button
    • Improved the Add Assets button to better fit the user experience, by making the Add multiple assets, collections, and projects options more accessible. The new Add button invokes a dropdown list with all four options available. The Add Assets button is available on the the All Assets page for users with the appropriate role.

February 15, 2024

Features and major product updates

We released several new features.

New service account role

  • A new Asset Manager Admin Organization role makes it easier to create, view, and search projects in an Organization. With this new account role, you can now create Asset Manager project from the API.

Asset type auto assignment

  • A new automatic asset type assigment feature makes it easier to assign types to assets. The process is based on an asset first file upload if the asset fits one of following types: 3D model, video, audio, script, or 2D asset.

    You can still manually change your asset types.

February 01, 2024

Improvements to file previews, notifications, and usability.

Features and major product updates

We released several new features.

Automatic preview generation

  • New automatic file transformations for preview generation in both the UI and API make it easier to turn 3D, video, and CAD format files into web-optimized 2D and 3D preview files.

    For customization, you can also change the image the system uses for preview.

Audio previews

  • You can now specify audio files for previews.

Project management improvements

  • You can now add Asset Manager to Unity Cloud Projects from the Asset Manager UI.

Notifications

  • A new notifications feature makes it easier to review activity and change in your Asset Manager Projects. The system now notifies you when someone adds or removes assets to a project.

Usability improvements

  • Several updates improve ease of use in the Asset Manager UI:
    • It is now easier to find and select assets in the side panel.
    • Background images for 3D asset previews now match the preview file.
    • A new Source Project metadata field makes it easier to see which Asset Manager Project an asset was first added to.
    • For use outside the Asset Manager, you can now download asset metadata as a JSON file.

Fixed issues

  • Stabilized file upload processes.
  • Made the experience of editing linked assets more consistent.
  • Fixed performance issues in the Asset Manager web interface.