What's New

Updates on new features, usability improvements, and fixed issues for Unity Asset Manager.

Read time

8 minutes

Last updated

12 days ago


Unity Asset Manager is regularly updated with new features, usability improvements, and bug fixes.

April 18, 2024

Filter by metadata

Our search feature is now greatly enhanced with the release of extended metadata filters. You can filter by any primary metadata, custom metadata, and some extracted metadata types.

You can now get results for assets whose names or tags only partially match what you have typed into the search bar. For instance, a query for ‘blue’ will now get asset results that contain  ‘blue_car’ in their name or tag back. This makes it much easier to find assets with tricky naming conventions. Search results will dynamically update 0.5 seconds after you have stopped typing.

Preview panel updates

This update will allow you to arrange your previews for display on the asset in any order you want, including putting audio files or 3D files first. It also means that you can choose any primary preview image for display in the gallery, irrespective of the order displayed in the asset.

Asset edit flow updates

We've updated the asset details and edit views for better consistency between the fullscreen and sidepanel experiences. Now, you can edit files directly from the datasets tab in the sidepanel view, just as you can in the fullscreen view.

To access the fullscreen asset edit view, use the fullscreen icon at the top of the asset sidepanel header, instead of the previous Manage Files button. This change applies to both the asset details and asset edit views, which will now open in a fullscreen modal.

Asset Manager Admin & Asset Manager Search (SA) role changes 

The Service Accounts for the organizational roles Asset Manager Admin and Asset Manager Search have the data they can fetch for projects that are extended. This will mean all projects will be returned for service accounts that have those roles assigned. Since that role is at organization level but grants project level permissions, it means all projects in the org will become accessible to those service accounts.

Currently, those roles only return projects to which the service account has project role levels assigned.

Other UX improvements

  • We’ve added more actions in the contextual menu of a dataset.
  • You can now download all files from your 3D Data Streaming dataset.
  • Workflow progressions are better tracked for single file asset creation.

March 13, 2024

Features and major product updates

Metadata Extraction for 3D Models

  • Automatically extract metadata from your 3D models. Current metadata fields include:
    • Triangle count
    • Vertex count
    • Material count
    • Texture count
    • Texture names
    • Part count (refers to the number of nodes with a mesh filter and a renderer)
    • Detection of vertex colors, UVs, rigs, animations, and lights
    • Bounding box size (diagonal)

Extractable metadata fields are read-only. Review them in the side panel any time you inspect a Unity Cloud Asset.

If default extractable metadata fields do not meet your needs, you can also  define custom metadata fields. For more information see instructions for Defining new metadata fields.

To let us know which default fields you’d like to see added to Asset Manager, contact us in the forum or by email.

3DDS Web Viewer - Available by request

  • With Asset Manager, you can now preview 3D models on the web that can be too large to view in the Unity Editor. For example, you can stream and visualize large industrial models that typically cause performance delays or system errors in the Editor.
  • The new 3D Data Streaming transformation workflow intelligently optimizes large assets for real-time viewing on any platform, including the web.
  • To get started with the 3DDS web viewer now, contact our team from the HelpDesk or the forum.

Manage and upload Unity Cloud Assets from your local Editor projects

  • Use the same game-ready asset, such as a Unity Prefab, in multiple Unity Editor projects at the same time when you upload it to a Unity Asset Manager project.
  • You can now bulk-upload assets you use in your Editor projects to Unity Asset Manager without disrupting asset dependencies. For more information, see Using Asset Manager Assets in the Editor.

Add Unity Version Control (Unity VCS) files to Asset Manager

  • To create an asset, you can reference files from your Unity VCS repository. Any modifications made through Unity VCS tools will automatically synchronize with the Asset Manager. This will prevent redundant content creation within your team. You also have the capability to generate previews and attach metadata to these assets, enhancing their discoverability and facilitating their reuse across various projects. For more information, see Connect Unity Version Control to Asset Manager.

Usability improvements

  • It is now easier to identify and escalate system issues in Asset Manager.
  • New controls in the Asset Manager UI make it easier to:
    • Inspect an asset in the Editor
    • Open a Unity Cloud asset in the Editor
    • Select source files to download.

February 29, 2024

Features and major product updates

Multiple Datasets in Assets

  • You can now create your own datasets inside assets in Asset Manager. Datasets are file containers made up of either source files or files referenced from another dataset in an asset. This feature makes it easy to organize the many files you might have in an asset into a context that makes sense to you, such as having a dataset for your game-ready objects or a dataset for your concept art. All of this content makes up an asset and now you can keep them all together without compromising the payload you need from the asset for your project at build time.

API Search Upgrades

  • API users can now enhance their search queries with wildcard, regex, prefix, and fuzzy searches. This makes it easier to construct powerful searches that return more specific or more generic results depending on users needs. For some examples, refer to the Asset Manager API documentation.

Usability improvements

  • New ‘Add’ button
    • Improved the Add Assets button to better fit the user experience, by making the Add multiple assets, collections, and projects options more accessible. The new Add button invokes a dropdown list with all four options available. The Add Assets button is available on the the All Assets page for users with the appropriate role.

February 15, 2024

Features and major product updates

We released several new features.

New service account role

  • A new Asset Manager Admin Organization role makes it easier to create, view, and search projects in an Organization. With this new account role, you can now create Asset Manager project from the API.

Asset type auto assignment

  • A new automatic asset type assigment feature makes it easier to assign types to assets. The process is based on an asset first file upload if the asset fits one of following types: 3D model, video, audio, script, or 2D asset.

    You can still manually change your asset types.

February 01, 2024

Improvements to file previews, notifications, and usability.

Features and major product updates

We released several new features.

Automatic preview generation

  • New automatic file transformations for preview generation in both the UI and API make it easier to turn 3D, video, and CAD format files into web-optimized 2D and 3D preview files.

    For customization, you can also change the image the system uses for preview.

Audio previews

  • You can now specify audio files for previews.

Project management improvements

  • You can now add Asset Manager to Unity Cloud Projects from the Asset Manager UI.

Notifications

  • A new notifications feature makes it easier to review activity and change in your Asset Manager Projects. The system now notifies you when someone adds or removes assets to a project.

Usability improvements

  • Several updates improve ease of use in the Asset Manager UI:
    • It is now easier to find and select assets in the side panel.
    • Background images for 3D asset previews now match the preview file.
    • A new Source Project metadata field makes it easier to see which Asset Manager Project an asset was first added to.
    • For use outside the Asset Manager, you can now download asset metadata as a JSON file.

Fixed issues

  • Stabilized file upload processes.
  • Made the experience of editing linked assets more consistent.
  • Fixed performance issues in the Asset Manager web interface.