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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
      • Acoustic echo cancellation
      • Initialize the AVAudioSession on app startup
      • AVAudioSessionModeVoiceChat
      • AVAudioSession configuration when using WWise
      • iOS known limitations
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Initialize the AVAudioSession on app startup

Considerations around initializing AVAudioSession when your application starts.
阅读时间1 分钟
最后更新于 8 个月前

We strongly recommend that you set the AVAudioSession to
AVAudioSessionCategoryPlayback
,
AVAudioSessionCategoryAmbient
, or to another non-recording category on app startup.
Caution: Configuring the AVAudioSession near to or during voice chat can lead to unexpected volume changes. Limit this activity to the early stages of the app’s life cycle, unless you are restoring the device audio volume.

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