在 iOS 中初始化 SDK
在 iOS 应用中初始化 Unity Ads SDK。设置 Game ID(游戏 ID),使用委托来管理初始化回调并启用广告变现。
阅读时间1 分钟最后更新于 2 天前
ViewController.h
在 标头文件 () 中,导入 Unity Ads 并设置以下委托:
ViewController.h- 处理初始化成功或失败的回调。
UnityAdsInitializationDelegate - 处理广告单元加载内容成功或失败的回调。
UnityAdsLoadDelegate - 处理广告单元显示加载的内容成功或失败的回调。
UnityAdsShowDelegate
#import <UnityAds/UnityAds.h> @interface ViewController : UIViewController<UnityAdsInitializationDelegate, UnityAdsLoadDelegate, UnityAdsShowDelegate> @property (assign, nonatomic) BOOL testMode;
ViewController.m
要初始化该 SDK,必须为适当平台引用项目的 Game ID(游戏 ID)。在 Unity Ads Monetization(变现)后台的二级导航菜单中选择 CURRENT PROJECT(当前项目)> Settings(设置),即可找到该 ID。
在 实现 () 中,创建一个 委托,处理初始化回调,并将其作为 方法中的参数引用。
ViewController.mUnityAdsInitializationDelegateinitialize- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. [UnityAds initialize:kDefaultGameId testMode:self.testMode initializationDelegate:self]; } // Implement initialization callbacks to handle success or failure: #pragma mark :UnityAdsInitializationDelegate - (void)initializationComplete { NSLog(@" - UnityAdsInitializationDelegate initializationComplete" ); // Pre-load an ad when initialization succeeds, so it is ready to show: [UnityAds load:@"Interstitial_iOS" loadDelegate:self]; } - (void)initializationFailed:(UnityAdsInitializationError)error withMessage:(NSString *)message { NSLog(@" - UnityAdsInitializationDelegate initializationFailed with message: %@", message ); } // Implement load callbacks to handle success or failure after initialization: #pragma mark:UnityAdsLoadDelegate - (void)unityAdsAdLoaded:(NSString *)placementId { NSLog(@" - UnityAdsLoadDelegate unityAdsAdLoaded %@", placementId); } - (void)unityAdsAdFailedToLoad:(NSString *)placementId withError:(UnityAdsLoadError)error withMessage:(NSString *)message { NSLog(@" - UnityAdsLoadDelegate unityAdsAdFailedToLoad %@", placementId); }
后续步骤:请参阅关于在 iOS 中实现插页式广告的文档以继续您的实现。