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在 iOS 中初始化 SDK

Initialize the Unity Ads SDK in your iOS app. Set your Game ID and use a delegate to manage initialization callbacks and enable ad monetization.
阅读时间1 分钟最后更新于 3 个月前

ViewController.h

ViewController
标头文件 (
.h
) 中,导入 Unity Ads 并设置以下委托:
#import <UnityAds/UnityAds.h> @interface ViewController : UIViewController<UnityAdsInitializationDelegate,UnityAdsLoadDelegate,UnityAdsShowDelegate> @property (assign, nonatomic) BOOL testMode;

ViewController.m

要初始化该 SDK,必须为适当平台引用项目的 Game ID(游戏 ID)。在 Monetization(变现)后台的二级导航菜单中选择 CURRENT PROJECT(当前项目)> Settings(设置),即可找到该 ID。
ViewController
实现 (
.m
) 中,创建一个
UnityAdsInitializationDelegate
委托,处理初始化回调,并将其作为
initialize
方法中的参数引用。
- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. [UnityAds initialize:kDefaultGameId testMode:self.testMode initializationDelegate:self];} // Implement initialization callbacks to handle success or failure:#pragma mark : UnityAdsInitializationDelegate- (void)initializationComplete { NSLog(@" - UnityAdsInitializationDelegate initializationComplete" ); // Pre-load an ad when initialization succeeds, so it is ready to show: [UnityAds load:@"Interstitial_iOS" loadDelegate:self];} - (void)initializationFailed:(UnityAdsInitializationError)error withMessage:(NSString *)message { NSLog(@" - UnityAdsInitializationDelegate initializationFailed with message: %@", message );} // Implement load callbacks to handle success or failure after initialization:#pragma mark: UnityAdsLoadDelegate- (void)unityAdsAdLoaded:(NSString *)placementId { NSLog(@" - UnityAdsLoadDelegate unityAdsAdLoaded %@", placementId);} - (void)unityAdsAdFailedToLoad:(NSString *)placementId withError:(UnityAdsLoadError)error withMessage:(NSString *)message { NSLog(@" - UnityAdsLoadDelegate unityAdsAdFailedToLoad %@", placementId);}
后续步骤:请参阅关于在 iOS 中实现基本广告的文档以继续您的实现。