ComputeDetailCoverage(int)
This function computes and returns the coverage (how many instances fit in a square unit) of a detail prototype, given its index.
阅读时间1 分钟最后更新于 21 天前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float ComputeDetailCoverage(int detailPrototypeIndex)
Parameters
The index of the detail prototype in the TerrainData.detailPrototypes array.
Returns
Type | Description |
|---|---|
| float | The coverage of the detail prototype, in instances per unit squared. |
Remarks
Computes detail coverage. In DetailScatterMode.CoverageMode, this coverage represents the number of scattered instances per unit squared, based on the detail prototype's size and density settings. Unavailable in DetailScatterMode.InstanceCountMode.