SampleHeight(Vector3)
Samples the height at the given position defined in world space, relative to the Terrain space.
阅读时间1 分钟最后更新于 21 天前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float SampleHeight(Vector3 worldPosition)
Parameters
The position, in world space, to sample the height at.
Returns
Type | Description |
|---|---|
| float | The height of the terrain at the given position, in world space units. |
Remarks
This method automatically clamps the world position to the Terrain boundaries.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; }}