boneTransformBufferIndex
The offset from where to read skinned bone transforms from gpu buffer.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int boneTransformBufferIndex { get; }
Remarks
This is usually set by SpriteSkin component from the 2D Animation Package..