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Unity Engine

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Unity Engine

frontTriangleCounterClockwise

This property reverses front and back facings triangles, which is useful if for example, the application’s natural winding order differs from the default.
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Definition

public bool frontTriangleCounterClockwise

Remarks

By default, a triangle is front facing if its vertices appear clockwise from the ray origin and back facing if its vertices appear counter-clockwise from the ray origin, in object space in a left-handed coordinate system.