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CollectFromAllThreads()

Configures the recorder to collect samples from all threads.
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Definition

警告
Deprecated. Use Unity.Profiling.ProfilerRecorder instead.
public void CollectFromAllThreads()

Remarks

A recorder collects sample data from all threads by default, but if you have configured it to collect from only a single thread using Recorder.FilterToCurrentThread, then you can call this method afterwards to resume collection from all threads.