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Initialization.SynchronizeInputs

Native Player loop system that synchronizes input across the nodes of a cluster rendering setup.
阅读时间1 分钟最后更新于 6 天前

Definition

public struct Initialization.SynchronizeInputs

Remarks

This system is active only when cluster input is in use.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.