CreateComputeShaderAsset(AssetImportContext, string)
Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.
阅读时间1 分钟最后更新于 16 天前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static ComputeShader CreateComputeShaderAsset(AssetImportContext context, string source)
Parameters
The context object the asset system uses to register shader dependencies.
The string that contains a shader written in HLSL code.
Returns
Type | Description |
|---|---|
| ComputeShader | The new ComputeShader object. |