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Unity Engine

Cancelled(EntityId, string, string)

Unity calls this function when the user presses the Escape key to cancel editing a name.
阅读时间1 分钟最后更新于 19 天前

Definition

public virtual void Cancelled(EntityId entityId, string pathName, string resourceFile)

Parameters

entityId

EntityId
The EntityId of the asset that the user attempted to edit.

pathName

The path to the asset.

resourceFile

The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.