GetExcludeFromAnyPlatform
Checks whether a platform, identified by name, is excluded when the plug-in is compatible with any platform.
阅读时间1 分钟最后更新于 21 天前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
GetExcludeFromAnyPlatform(string)
Checks whether a platform, identified by name, is excluded when the plug-in is compatible with any platform.
public bool GetExcludeFromAnyPlatform(string platformName)
Parameters
The name of the target platform.
Returns
Type | Description |
|---|---|
| bool | True if the platform is excluded. Otherwise, false. |
Remarks
When Any Platform is enabled for a plug-in, it's compatible with every platform except the ones you exclude. To exclude a platform, use PluginImporter.SetExcludeFromAnyPlatform.
GetExcludeFromAnyPlatform(BuildTarget)
Checks whether a build target is excluded when the plug-in is compatible with any platform.
public bool GetExcludeFromAnyPlatform(BuildTarget platform)
Parameters
The target platform.
Returns
Type | Description |
|---|---|
| bool | True if the platform is excluded. Otherwise, false. |
Remarks
When Any Platform is enabled for a plug-in, it's compatible with every platform except the ones you exclude. To exclude a platform, use PluginImporter.SetExcludeFromAnyPlatform.