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Unity Engine

AddComponent<T>(T)

Adds a ScriptableObject to the build profile as a sub-asset. Only one instance per type can be embedded within a build profile.
阅读时间1 分钟最后更新于 14 天前

Definition

public void AddComponent<T>(T objectToAdd) where T : Object

Parameters

objectToAdd

T
ScriptableObject instance to add.

Remarks

If you pass a BuildProfilePlayerSettings instance, this method throws a
NotSupportedException
. If you pass a BuildProfileGraphicsSettings or BuildProfileQualitySettings instance, this method throws an
ArgumentException
.
Note: This method is restricted to ScriptableObject types and doesn't support all settings visible in the Build Profiles window.