OnPostprocessMeshHierarchy(GameObject)
This function is called when a new transform hierarchy has finished importing.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Method
- Namespace: UnityEditor
OnPostprocessMeshHierarchy()
public void OnPostprocessMeshHierarchy(GameObject root)
Parameters
The root GameObject of the imported Asset.
Remarks
The ModelImporter calls this function for every root transform hierarchy in the source model file. This lets you change each root transform hierarchy before other artifacts are imported, such as the avatar or animation clips. If this function destroys the root hierarchy, any associated animation clips are not imported.