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OnDisable()

This function is called when the editor object goes out of scope.
阅读时间1 分钟最后更新于 1 个月前

Definition

public virtual void OnDisable()

Remarks

This is also called when the editor is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.
using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class ExampleScript : AssetImporterEditor{ public override void OnDisable() { base.OnDisable(); Debug.Log("editor was removed"); }}
OnDisable cannot be a co-routine.