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Unity Engine

Unity Engine

SetDiscreteCurve(AnimationClip, EditorCurveBinding, DiscreteKeyframe[])

Adds, modifies, or removes a discrete curve in an animation clip.
阅读时间1 分钟最后更新于 24 天前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetDiscreteCurve(AnimationClip clip, EditorCurveBinding binding, DiscreteKeyframe[] keyframes)

Parameters

The animation clip to modify.

The bindings that define the paths and the properties of each curve.

Array of integer values over time. Setting this to null will remove the curve.

Remarks

Unity has three types of animation curves: float curve, discrete curve and object reference curve. A float curve is a classic curve that animates a float property over time. A discrete curve is a collection of integer keyframes that animates a discrete integer property over time. An object reference curve is a construct that animates an object reference property over time.