CalculateWorldPositionAndRotation(out float3, out quaternion)
Gets the world-space position and rotation.
阅读时间1 分钟最后更新于 4 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
CalculateWorldPositionAndRotation(float3, quaternion)
public void CalculateWorldPositionAndRotation(out float3 position, out quaternion rotation)
Parameters
The world-space position will be stored here
The world-space rotation will be stored here
Remarks
This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.
The world-space scale can only be computed approximately in the general case; see GetWorldLossyScale.
Additional Resources: GetLocalPositionAndRotation(float3, quaternion)