GetComponentTypeHandle<T>(bool)
Manually gets the run-time type information required to access an array of component data in a chunk.
阅读时间1 分钟最后更新于 5 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public ComponentTypeHandle<T> GetComponentTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IComponentData
Parameters
Whether the component data is only read, not written. Access components as read-only whenever possible.
Returns
Type | Description |
|---|---|
| ComponentTypeHandle<T> | An object representing the type information required to safely access component data stored in a chunk. |
Remarks
Remember to call ComponentTypeHandle<T>.Update.
Pass an ComponentTypeHandle<T> instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of component inside the job.
Prefer using GetComponentTypeHandle{T} in SystemAPI as it will cache in OnCreate for you and call .Update(ref SystemState) at the call-site.