ComponentData
Data payload for all component changes specified in EntityChangeSet.SetComponents
阅读时间1 分钟最后更新于 19 天前
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public readonly NativeArray<byte> ComponentData
Remarks
Data changes are tightly packed. Use the PackedComponentDataChange.Size to read back.