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Unity Engine

Unity Engine

operator !=(ArchetypeChunk, ArchetypeChunk)

Two ArchetypeChunk instances are only equal if they reference the same block of chunk and entity component store memory.
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator !=(ArchetypeChunk lhs, ArchetypeChunk rhs)

Parameters

An ArchetypeChunk

Another ArchetypeChunk

Returns

Type

Description

boolTrue, if the ArchetypeChunk instances reference different blocks of memory.