Hand
A tracked hand on the device at an XRNode in the XR input subsystem.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
- Implements: IEquatable<Hand>
public struct Hand : IEquatable<Hand>
Remarks
The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.
Methods
Method | Description |
|---|---|
| TryGetFingerBones | Gets a list of the finger bones for a finger on this hand. |
| TryGetRootBone | Gets the root bone for this hand. |