Loop
When time reaches the end of the animation clip, time will continue at the beginning.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Loop = 2
Remarks
When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there. The animation will never automatically stop playing.
Additional Resources: AnimationState.wrapMode, AnimationState.time, AnimationState.speed properties.