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Unity Engine

Unity Engine

loopPointReached

The VideoPlayer emits this event when the video reaches the end of its playback.
阅读时间1 分钟最后更新于 22 天前

Definition

public event VideoPlayer.EventHandler loopPointReached

Remarks

If you set the VideoPlayer.isLooping property to
true
, this event makes the video play again. Otherwise the VideoPlayer stops. You can also set the Loop property in the Inspector window of the VideoPlayer component.

Examples

// This script plays a Particle System when the video finishes, and then loops the video. // Attach this script and a VideoPlayer component to a GameObject. Also attach a ParticleSystem in the Inspector. using UnityEngine;using UnityEngine.Video;public class LoopPointReachedExample : MonoBehaviour{ VideoPlayer videoPlayer; public ParticleSystem particles; void Start() { videoPlayer = GetComponent<VideoPlayer>(); particles.playOnAwake = false; // When the video playback is done, restart the video. videoPlayer.isLooping = true; // Each time the video reaches the end, call this function. videoPlayer.loopPointReached += OnLoopPointReached; videoPlayer.Play(); } void OnLoopPointReached(VideoPlayer vp) { // Play the particle effect when the video reaches the end. Debug.Log("Loop finished, play particle effect."); particles.Play(); }}