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Unity Engine

Unity Engine

TryRemoveComponent<T>()

Removes the attached component of type T, if one is attached.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool TryRemoveComponent<T>() where T : struct, IVisualElementComponent

Returns

Type

Description

bool
true
if a component was removed;
false
if none was attached.