PostProcessingPass.ApplyFilterPassSettingsDelegate
The optional callback to prepare the material property block for the effect.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Delegate
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public delegate void PostProcessingPass.ApplyFilterPassSettingsDelegate(MaterialPropertyBlock mpb, FilterPassContext context)