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Unity Engine

Unity Engine

CanStopManipulation(IPointerEvent)

Checks whether the PointerEvent is related to this Manipulator.
阅读时间1 分钟最后更新于 1 个月前

Definition

protected bool CanStopManipulation(IPointerEvent e)

Parameters

PointerEvent to validate.

Returns

Type

Description

boolTrue if PointerEvent uses the current activator button. False otherwise.