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Unity Engine

Unity Engine

SetAllVertices

Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
阅读时间1 分钟最后更新于 1 个月前

Definition

SetAllVertices(Vertex[])

Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(Vertex[] vertices)

Parameters

vertices

The array of vertices to copy from. The length of the array must match the allocated vertex count.

Remarks

When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.

SetAllVertices(NativeSlice<Vertex>)

Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(NativeSlice<Vertex> vertices)

Parameters

The array of vertices to copy from. The length of the array must match the allocated vertex count.

Remarks

When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.