unityCurvature
Bends the element's generated mesh into a curved surface around its X and/or Y axis. Accepts one or two angles: the first bends around the X axis (curving the vertical extent), the second around the Y axis (curving the horizontal extent); the sign of each selects concave or convex. Only visually meaningful on world-space panels.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
Curvature unityCurvature { get; }