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Unity Engine

Unity Engine

RGBAHalf

RGB color and alpha texture format, 16 bit floating point per channel.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGBAHalf = 17

Remarks

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.