BuildTransformPaintContextUVToPaintContextUV(PaintContext, PaintContext, out Vector4)
Builds a Scale & Offset transform to convert between one PaintContext's UV space and another PaintContext's UV space.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
BuildTransformPaintContextUVToPaintContextUV(PaintContext, PaintContext, Vector4)
public static void BuildTransformPaintContextUVToPaintContextUV(PaintContext src, PaintContext dst, out Vector4 scaleOffset)
Parameters
Source PaintContext.
Destination PaintContext.
ScaleOffset transform.
Remarks
This method provides functionality that you can use when you must perform tasks such as rendering to one PaintContext when reading a texture from another PaintContext. You can apply the returned transform to convert the UVs from one PaintContext to another.
The returned scaleOffset vector is in the same format as used by the TEX_TRANSFORM macro:
dstUV.uv = srcUV.uv * scaleOffset.xy + scaleOffset.zw