Shadowmask
Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Shadowmask = 0
Remarks
Additional Resources: QualitySettings.shadowmaskMode, QualitySettings.shadowDistance.