handle
A unique identifier for a loaded scene.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.SceneManagement
- Assembly: UnityEngine.CoreModule
public SceneHandle handle { get; }
Remarks
The identifier is only valid for referring to a loaded scene, and is not persistent. The same scene will have different identifiers after being reloaded, and across different engine sessions.
Additional Resources: isLoaded.