AfterGBuffer
After deferred rendering G-buffer is rendered.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
AfterGBuffer = 5
Remarks
Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.
Generally the CameraEvent.BeforeLighting event is probably a better place to start doing custom G-buffer modifications.