GBuffer2
Deferred shading G-buffer #2 (typically normals).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GBuffer2 = 12
Remarks
Built-in deferred shaders put world-space normals into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.