SetWeight<U>(U, float)
Sets the weight of the connection from the PlayableOutput to the source playable.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetWeight<T>(T, float)
public static void SetWeight<U>(this U output, float value) where U : struct, IPlayableOutput
Parameters
Remarks
Implementation specific.