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Unity Engine

Unity Engine

IsDone<U>(U)

Returns a flag indicating that a playable has completed its operation.
阅读时间1 分钟最后更新于 1 个月前

Definition

IsDone<T>(T)

public static bool IsDone<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

boolTrue if the playable has completed its operation, false otherwise.

Remarks

If the duration of the playable is set, when the time of the playable reaches its duration during playback this flag will be set to true.
Use this templated extension method on any type that inherits from IPlayable.