Circle
Use a circle shape to interpret the PhysicsShape2D geometry.
阅读时间1 分钟最后更新于 21 天前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Circle = 0
Remarks
A circle geometry type is comprised of a single vertex in the PhysicsShape2D and a PhysicsShape2D.radius. The single vertex represents the center of the circle with the radius defining the radius of the circle.